Hierarchy

  • IPair

Properties

activeContacts: IContact[]
bodyA: IBody
bodyB: IBody
collision: ICollision
confirmedActive: boolean
contacts: IContact[]
friction: number
frictionStatic: number
id: string
inverseMass: number
isActive: boolean
isSensor: boolean
restitution: number
separation: number
slop: number
timeCreated: number
timeUpdated: number

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