0
A Number
that represents the total execution time elapsed during the last Engine.update
in milliseconds.
It is updated by timing from the start of the last Engine.update
call until it ends.
This value will also include the total execution time of all event handlers directly or indirectly triggered by the engine update.
0
A Number
that specifies the global scaling factor of time for all bodies.
A value of 0
freezes the simulation.
A value of 0.1
gives a slow-motion effect.
A value of 1.2
gives a speed-up effect.
1
A Number
that specifies the current simulation-time in milliseconds starting from 0
.
It is incremented on every Engine.update
by the given delta
argument.
0
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A
Number
that represents thedelta
value used in the last engine update.