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A flag that specifies whether the runner is running or not.
true
A Boolean
that specifies if the runner should use a fixed timestep (otherwise it is variable).
If timing is fixed, then the apparent simulation speed will change depending on the frame rate (but behaviour will be deterministic).
If the timing is variable, then the apparent simulation speed will be constant (approximately, but at the cost of determininism).
false
Generated using TypeDoc
A
Number
that specifies the time step between updates in milliseconds. Ifengine.timing.isFixed
is set totrue
, thendelta
is fixed. If it isfalse
, thendelta
can dynamically change to maintain the correct apparent simulation speed.