The canvas element to render to. If not specified, one will be created if render.element has been specified.
The 2d rendering context from the render.canvas element.
A back-reference to the Matter.Render module.
Optional currentA reference to the element where the canvas is to be inserted (if render.canvas has not been specified)
null
A reference to the Matter.Engine instance to be used.
The mouse to render if render.options.showMousePosition is enabled.
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The configuration options of the renderer.
The sprite texture cache.
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A
Boundsobject that specifies the drawing view region. Rendering will be automatically transformed and scaled to fit within the canvas size (render.options.widthandrender.options.height). This allows for creating views that can pan or zoom around the scene. You must also setrender.options.hasBoundstotrueto enable bounded rendering.